It was just a sign-off kind of thing.” “I kind of trashed everything that we had and decided that I was gonna go all out - go Kojima on it.” All of these things still exist… We don’t talk as much as we used to. “It’s bittersweet, but Meat Boy continues, Isaac continues. So, in 2016, Refenes says he and McMillen reached an agreement that he believes was good for both of them - leaving them on relatively good terms, with Refenes continuing to work on Meat Boy. Refenes, however, could not abandon his gap-toothed blood balloon of a meat son. McMillen decided to do his own thing, given that Isaac, a time-devouring hobgoblin of a roguelite, had become a phenomenon in its own right. Ultimately, Super Meat Boy Forever wound up on the backburner for a couple years while Refenes and McMillen - one of the indie golden age’s original super duos - dodged and wall-slid through the spike-ridden death trap that is life. There were two directions, and we had to figure out how both of us could continue.” Nobody’s Superman, right? We can’t Doctor Strange clone ourselves and work on things. He also had Binding of Isaac, which took a lot of his attention. “We worked on it for three months, and then work just kind of stopped,” said Refenes. Refenes and his collaborator Edmund McMillen didn’t start working on it in earnest until 2014, and even then, it was to be a “palate cleanser” ahead of a bigger project. It was originally conceived in 2011 - a year after Super Meat Boy came out - as a one-button auto runner prototype that was Refenes’ answer to pleas for a mobile version of Super Meat Boy. Unlike the most infamous member of gaming’s Forever family, Duke Nukem Forever, Super Meat Boy Forever’s early ambitions were relatively humble. “I took the curse over the confusion,” he told Kotaku during an interview at PAX.Īnd what a curse it was. Originally, he wanted to give the sequel to his pioneering tough-as-nails indie platformer a different title: Super Meat Boy ∞, pronounced “ Super Meat Boy Infinity.” He decided, though, that it’d have been too confusing. Super Meat Boy designer Tommy Refenes knew that the name Forever was cursed territory in video games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |