State of Decay 2 is in fact a substantially sandbox experience, where the player has ample freedom of choice on how to guarantee the survival of his community. Once obtained this rank, a character can also be elected Leader, taking one of the four specializations present and establishing, in fact, the declination of the game. In fact, each inhabitant, by carrying out various actions, can increase their importance within our base: starting from the level of Recruit, they can be promoted to Citizen to then finally reach the rank of Hero and provide a specific bonus to the community. This also means losing the benefits that it brought in dowry and more or less serious consequences on the balance, even if only moral, of our group. Whether you face an open-faced horde armed with katanas alone or decide to make a colossus with rifles and grenades into small pieces, the result does not change and cleaning up the world from infection is always a lot of fun, with the icing on the cake represented by the spectacular "Finisher" executable in stealth or on a landed target.Įntertainment, however, does not transcend the fact that every action must be carefully planned: being in the midst of a group of undead, unarmed and far from the base, can create various headaches and lead, in the most extreme cases, the death of the character under our control and his permanent loss. The fights are quite well done, both for those with a melee weapon and for those with a firearm and the general feedback is quite satisfactory in a title that does not spare in terms of violence and bloody effects. These certainly make up the funniest part of the whole experience, allowing us to massacre hordes of undead while we are looking for useful resources for our community. It is therefore our care to keep doctors and engineers safe and choose the best men and women of action to carry out our raids. Some of them require the presence of a member with certain skills, even if only to be built. These qualities are presented in the form of perks that can be improved simply by performing related activities and can evolve into specializations which then allow us to provide further structures to our base. Each of these has its own peculiar characteristics and character inclinations, which lead them to be more efficient in certain actions and less efficient in others. Our base, however, needs continuous supplies to function and here the more action and survival side of the title comes into play: after a short tutorial and the factory in our very first location, we are called in first person (or it would be better to say in third) to arm ourselves as best we can and start looking for resources, taking control of any of the members of our community. The game in fact leaves ample freedom for the player on how to make it more efficient, presenting a menu with intuitive screens and without ever being too tedious in the explanations of each individual object or structure. Although the whole system rests on rather simple and basic foundations, this does not lack depth and the base customization options are manifold and capable of responding specifically to the type of approach chosen for the game. The title of Undead Labs basically looks like a management software: our community in fact needs a stable base that must be enriched with structures useful for producing food, treating the wounded and meeting secondary needs such as weapons and fuel, which are however fundamental in a situation of such necessity. Modern society no longer exists and the survivors have gathered in small and small communities that try to go on day by day, trying to resist the threat of "putrids" and groups of less friendly people. ![]() ![]() The premises of State of Decay 2 are quite simple: a large part of the population has now turned into brainless undead, interested only in feeding on the few humans left alive. Do we have the best zombie apocalypse ever? "The sooner you do, the better you are" ![]() The genuine "Rick Grimes simulator", developed by Undead Labs and published by Microsoft (who provided us with the review copy), lands on Steam with his burly "Juggernaut Edition". and the large door of an armored van that overwhelms and silences him. The sudden scream of an infected screamer to pierce the strange veil of quiet. The first light of dawn in a town immersed in silence.
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